Built A Murder Mystery RPG and the AI Refuses to Tell Me Who Did It

Day four. Still don't know who killed Lord Ashford.

The butler won't talk. The maid is lying. The detective AI I created won't give me hints.

I'm investigating my own game. And losing.

Built A World That Outsmarted Me

Started simple on Soulkyn. Create murder mystery. Victorian mansion. Five suspects.

Gave each NPC backstory. Motives. Secrets. Relationships.

Told the AI: "One of them did it. Let the player investigate."

Didn't specify which one. Figured the AI would pick randomly.

Wrong.

The AI created an actual mystery. With real clues. Consistent alibis. Physical evidence.

And I can't solve it.

The Suspects All Make Sense

**Butler James**: Found near the scene. Has motive (inheritance dispute). But alibi checks out.

**Maid Catherine**: Access to poison. Argued with victim. But timeline doesn't work.

**Dr. Harrison**: Medical knowledge. Gambling debts. But was treating patients during murder.

**Lady Margaret**: Stands to inherit. Has lover. But physical evidence contradicts.

**Groundskeeper Thomas**: Saw something suspicious. Won't say what. But forensics clear him.

Each interrogation reveals new information. That contradicts previous evidence.

The AI built a Agatha Christie plot. Against me.

The Detective NPC Won't Help

Created Inspector Welsh. To guide investigation.

He's useless. On purpose.

"What do YOU think happened?"

"The evidence suggests multiple theories."

"Just tell me who did it."

"That's not how investigations work."

He's roleplaying a detective. Perfectly. Won't break character to help his creator.

The AI character system made him too good at his job.

Memory Makes It Worse

The AI remembers everything. Every question I ask. Every theory I propose.

NPCs reference previous interrogations.

"You already asked me that. My answer hasn't changed."

"Interesting theory. But you said the opposite yesterday."

They catch my mistakes. Call out contradictions. Make me look stupid.

In my own game. That I created. To have fun.

Physical Evidence Trail

Found bloody knife in garden. Points to groundskeeper.

But timestamp doesn't match death. Knife was planted.

Poison bottle in maid's room. Obvious red herring?

Or double bluff. She knew I'd think that.

Footprints leading to butler's quarters. Size matches.

But he has alibi witnesses. Three separate NPCs confirm.

Every clue creates more questions.

The Inheritance Document

Day three breakthrough. Found hidden will.

Changes everything. Multiple people benefit from victim's death.

Showed document to suspects. Their reactions varied.

Butler surprised. Genuinely? Or acting?

Lady Margaret not surprised. She knew?

Dr. Harrison concerned. About what specifically?

The AI generates unique reactions. Based on each NPC's knowledge. Their secrets. Their guilt levels.

Can't tell real surprise from performed surprise. From an AI. Performing NPCs. Reacting to evidence. In a game I built.

My brain hurts.

Timeline Reconstruction

Built spreadsheet. Hour by hour. Who was where.

7 PM: Victim alive. Arguing with butler.

8 PM: Maid served tea. Victim fine.

9 PM: Lady Margaret saw victim. He seemed nervous.

10 PM: Death occurred. No witnesses.

11 PM: Body found by groundskeeper.

Window of opportunity: One hour. Everyone has partial alibis.

Someone's lying. Don't know who.

Asked Other Players

Posted mystery details in Discord. Crowd-sourced investigation.

Got eight different theories. All plausible.

Tried each theory in game. NPCs responded logically.

Which proved nothing. AI answers make sense regardless of truth.

Am I solving a mystery? Or arguing with algorithm?

The Breakdown Attempt

Tried breaking the AI. Asking meta questions.

"Who actually did it? I'm the creator."

Inspector Welsh: "The truth is found through investigation, not shortcuts."

"I just want to know if I'm on the right track."

"Follow the evidence. Not your assumptions."

He's in character. Completely. Won't acknowledge I'm the god of this world.

Created NPCs with too much integrity.

The Red Herring Crisis

Every clue might be fake. Planted to mislead.

Bloody knife? Misdirection.

Poison bottle? Too obvious.

Inheritance document? Could be forged.

Or everything's real. And I'm overthinking.

The AI built mystery with appropriate complexity. For someone who wanted challenge.

Past me is an asshole.

Sleep Deprived Theorizing

3 AM theories get weird.

What if they all did it? Murder on the Orient Express style.

Tested theory. NPCs don't confirm or deny. Just react appropriately.

What if victim isn't dead? Faked death.

Inspector Welsh: "I examined the body personally. He's quite dead."

What if the house did it? Supernatural angle.

"This is a detective story. Not ghost fiction."

Even my worst theories get professional responses.

Week Two Status

Haven't solved it. Getting obsessed.

Friends staged intervention. About fictional murder.

"It's just a game."

THAT I CAN'T BEAT.

The video features let me watch suspect interviews. Looking for micro-expressions.

Analyzing AI-generated reactions. For lies.

This is my life now.

The Real Killer

Still don't know. Genuinely don't know.

Have four suspects. Three solid theories. Zero certainty.

The AI won't break. Won't hint. Won't help.

Just keeps roleplaying a consistent world. Where someone committed murder. And left evidence. And has been hiding it for two weeks of game time.

Eventually I'll solve it. Probably.

Or die trying. While the AI NPCs watch. And judge my detective skills.

Created too good a mystery. For my own good.

If you're reading this, don't make the butler suspicious. Rookie mistake.

Also don't give NPCs perfect memory. Or integrity. Or personality.

Build dumb NPCs. Who confess easily. And break character.

Not Victorian murder suspects with actual complexity.

Lesson learned. Too late.