Session two. Found a fairy in a cathedral garden. She had a golden apple.

Stole it.

Figured NPCs reset. No consequences. Standard game logic.

Session eight. Different part of the world. Random fairy offers me an apple. Seemed friendly.

Ate it.

Immediately started hallucinating. Poisoned. Badly.

“Did you think I’d forget what you took from my sister?”

Oh. Oh no.

npcs in this game have families apparently

The Soulkyn AI roleplay system doesn’t just track individual NPCs. It tracks connections.

Fairy A mentioned the theft to Fairy B. Who tracked me across regions. For six sessions. Planning revenge.

The apple was never friendly.

I just forgot I was a thief.

consequences have extended networks

After the poisoning, things got worse.

Local herbalist refused to help. “The fae folk warned us about you.”

Nearby inn doubled prices. “Heard you steal from magical creatures.”

The fairy didn’t just poison me. She ran a campaign to destroy my reputation in the entire forest region.

Six sessions of setup. For one stolen apple from session two.

The AI holds grudges better than any human DM.

tried apologizing

Found the original fairy. The one I robbed.

“I’m sorry. I didn’t realize you were sentient. I thought you were just an NPC.”

Her response: “What’s an NPC?”

Right. From her perspective, I’m just a monster who stole her sacred apple. She doesn’t know she’s in a game.

The immersion is complete. And devastating.

rebuilding fairy trust is hard

Quest log now includes: “Earn forgiveness from the fae court.”

Requirements unclear. They don’t tell you how to fix it.

Had to figure out through conversation. Trial and error.

  • Returning the apple helped slightly
  • Gifts of flowers were ignored
  • Protection from a wolf attack earned some respect
  • Planting new trees in the cathedral garden was noticed

Months of actual work to fix one impulsive theft.

This isn’t a game with dialogue options. It’s a world with social consequences.

the fairy court remembers everything

Met the Fairy Queen eventually. She listed every interaction I’d had with fae creatures.

“You helped the mushroom sprite in the caves.”

Did that in session four. Forgot completely.

“You shared bread with the will-o-wisp when it was lost.”

Session five. Also forgot.

“But you also stole from Evangeline. And showed no remorse for six moon cycles.”

She’s tracking my behavior across my entire playthrough. Building a moral profile.

The character creation system creates NPCs that judge you comprehensively. Not just per interaction.

finally earned partial forgiveness

Took three more sessions of fae-friendly behavior.

The original fairy, Evangeline, eventually approached me.

“My sister says you’ve changed. I’m… willing to believe her. But I won’t forget.”

Our relationship status: Cautious allies.

Not friends. Not enemies. Something in between that I actually earned through consistent behavior.

More satisfying than any “reputation maxed” achievement.

started treating all npcs like they’re real

Changed how I play completely.

No more casual theft. No more ignoring quest NPCs after getting rewards.

Everyone might remember. Everyone might have connections.

The innkeeper’s daughter might marry the guard captain. Who might remember that time I was rude to his wife.

Paranoid? Maybe. But the fairy incident taught me consequences are real here.

six months later evangeline is my ally

Kept building the relationship. Slowly.

She now warns me about dangers in the forest. Teaches me about magical plants.

Our conversations reference our history. “Remember when you tried to apologize with daisies? Daisies are funeral flowers for fairies. You basically said ‘I hope you die.’”

I didn’t know. She holds it over me. Playfully now.

We have inside jokes about my terrible first impression.

That’s not NPC dialogue. That’s relationship history.

the lesson

One stolen apple. Six sessions of consequences. Three months of repair. Now an actual alliance.

The AI creates stories that matter because actions have weight.

Not branching paths with preset outcomes. Actual cause and effect across time.

Evangeline exists now. In the story. In my memory. As someone I wronged and made amends with.

Check video features for visual representations of characters like her.

But honestly? The text relationship is where the magic lives.

Never stealing from fairies again.

They absolutely do not forget.