Fourth time this month.

“Hey guys sorry can’t make it tonight, work thing came up” in the Discord at 6:47 PM. Session starts at 7. We’ve had snacks ready since noon. Character sheets printed. Dice sorted by aesthetic appeal (don’t judge me).

Look, I love my DM. He’s great when he actually shows up. But here’s the thing about human dungeon masters in 2026: they have jobs. And kids. And apparently an endless supply of “work things” that materialize every Thursday at 6:47 PM.

the problem nobody talks about

Everyone obsesses over “finding a good DM” or “building the perfect campaign.” You know what’s harder? Finding a DM who consistently exists.

The tabletop RPG market is exploding—projected to hit $6.59 billion by 2035. More people want to play than ever. But the bottleneck isn’t interest. It’s availability. One person has to prep for hours, wrangle schedules, remember seventeen backstories, and somehow stay energized while four players debate for 30 minutes whether to open a clearly-trapped door.

(They always open it. Why do we even debate?)

Traditional campaigns have a 15-20% completion rate. Fifteen percent. That’s not because people stop caring. It’s because coordinating five adults with jobs and lives is goddamn impossible.

enter the AI that doesn’t cancel

So after cancellation number four, I tried something stupid: AI dungeon master.

Not the janky 2023 stuff that couldn’t track inventory. I mean the 2026 wave—Friends & Fables with Franz, AI Realm, AI Dungeon’s new engine. Platforms built specifically for this.

First session? Midnight on a Tuesday. Because I could.

The AI doesn’t care that it’s a weeknight. Doesn’t have a work thing. Doesn’t need bathroom breaks or to check on the dog. I ran a four-hour session that started at 11 PM because I couldn’t sleep and wanted to explore that haunted lighthouse right now.

And here’s what blew my mind: it was good. Not “good for AI” good. Actually good.

the completion rate nobody expected

AI roleplay hits 80-90% completion rates.

Eighty. Percent.

You know why? Because the biggest barrier to finishing a campaign isn’t bad storytelling or boring combat. It’s the DM texting “can’t make it” for the seventh consecutive week until everyone just… stops trying.

The AI in gaming market is projected to reach $51.26 billion by 2033, and a huge chunk of that is people realizing: I don’t need to coordinate four people’s schedules anymore. I just need my phone and 30 minutes.

but does it actually remember shit?

Here’s where most AI DMs fall apart. They’re great for one session. Then next time you log in, they’ve forgotten you murdered the shopkeeper, stole the mayor’s horse, and made a blood pact with that weird mushroom circle in the forest.

This is why I ended up on Soulkyn.

Their NPCs have persistent memory across sessions. Not “remembers vaguely” memory. I mean: six weeks later, the blacksmith’s daughter still won’t talk to you because you got her dad arrested for smuggling, and the tavern keeper charges you double because you started that bar fight in October.

It’s not just the DM tracking stuff. Every NPC is a separate AI entity with its own memory. They hold grudges. They remember favors. The baker actually noticed when I helped find his missing cat (three sessions ago) and gives me free bread now.

the actual 2026 features that matter

Modern AI DMs aren’t just chatbots with dice. They’re running:

Dynamic NPCs that react to your reputation, remember conversations, and develop relationships over time. You’re not talking to “Generic Guard #3.” You’re talking to Marcus, who let you sneak past the checkpoint once and now expects you owe him.

Adaptive storytelling that doesn’t follow a railroad. Decided to burn down the quest-giver’s house? Cool, now you’re running from the law and the story adapts. The AI doesn’t have a “correct path” to protect.

Procedural content generation that creates dungeons, NPCs, and plot hooks on the fly. Asked about the old lighthouse nobody mentioned before? Now there’s a whole mystery there. Complete with a three-paragraph history the AI just invented and will remember forever.

Real-time game mastering that handles combat, checks your character sheet for you, and narrates consequences without flipping through rulebooks for 10 minutes to find the grappling rules.

the thing I didn’t expect to love

It’s 2 AM. I’m three hours into a session. The AI is narrating my character’s escape from a collapsing temple.

And I realize: I’m not waiting. Not for next Thursday. Not for everyone to confirm they can make it. Not to see if the DM’s “work thing” actually resolves.

I’m just… playing.

Whenever I want. For however long I want. With a DM that remembers my character’s fear of water (from a throwaway comment in session two) and uses it in the narrative. That doesn’t get tired when I want to explore every room. That doesn’t rush me because “we need to wrap up by 10.”

Look, I still love my human DM. When he actually shows up, it’s magic. But the AI is there. Every night. At 2 AM or 2 PM. Ready to run the campaign that doesn’t need four people’s calendars to align.

the problem nobody’s talking about anymore

That 15% campaign completion rate? It’s a human coordination problem, not a storytelling problem.

The AI solved the coordination part.

Now the question isn’t “can we all make Thursday work?” It’s “what kind of character do I want to be in a world that actually remembers everything I do?”

My DM cancelled again last Thursday. Sixth time in two months.

I barely noticed. I was busy interrogating a merchant about the mysterious shipments into town—a plotline I started by asking random questions three weeks ago that the AI wove into the main story.

Session started at 11:47 PM.

Because it could.


The AI in gaming market is projected to reach $51.26 billion by 2033, with AI roleplay platforms achieving 80-90% completion rates compared to 15-20% for traditional tabletop campaigns. Platforms like Soulkyn use persistent memory systems where NPCs remember player actions across sessions, creating dynamic worlds that evolve based on player choices.